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I know we'll be taking on the roles of First Officer Jara Rydek and Engineering Crewperson Carter Diaz, but what can you tell me about some of the other crew members we'll be meeting over the course of the story? Shacknews: I would be remiss if I didn't ask about the U.S.S. Our engineers have connected Beanie to Unreal, allowing us to manage a huge branching story in one convenient place, and then use Unreal to do all the fancy visuals and gameplay. Mudle: The game is written and designed in our proprietary narrative engine, Beanie. Shacknews: In what ways are you combining Epic's Unreal Engine and your own proprietary engine to build this game? Mudle: Watching a story unfold is very different from leaning forward, controller in your hand, making the hard decisions for yourself. But the most important thing we want to add to this era – and to Star Trek as a whole – is the feeling of being in control of the action in a grand adventure that stands alongside these other stories we've seen on screen.
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And for me, Star Trek: The Next Generation is where my fandom was born, and it's hugely popular with fans, so it was a natural setting for Star Trek: Resurgence.
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Martin: We chose this time period specifically because it gave us the space to tell our own original story, but still had connections to the ongoing world of Star Trek. What are you looking to add to this era of Star Trek history?
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Shacknews: We've seen a lot of post-Next Generation lore play out over the past few decades, whether it's been through the TV shows from Paramount Plus or through Star Trek Online.
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Second, some of the best and most beloved Star Trek stories feature exactly the kinds of tough choices with no "right" answer that make for compelling interactive stories, so the license is a great fit for what we do best. First, we're all fans, so we already came in with ideas for what we wanted out of a Star Trek game. We had a few things working in our favor when engaging with Star Trek. Martin: It's difficult to make a good licensed game – you have to do some "forensic" creative work to understand what makes an IP special and then reinterpret what that means in the context of interactive storytelling. How does your time spent at Telltale make you, and also Dramatic Labs as a whole, uniquely suited to take on this new Star Trek project? Shacknews: Many of you are Telltale Games veterans. There's a lot of shared knowledge and language built up over time that made me confident this team could get it done. Kent Mudle, Cinematic Director: I was both excited to work on Star Trek and to work with people I knew for many years making games previously. We started small, but have grown along with the needs of the production. I know I jumped at the chance to work on this storied franchise – one I've been a fan of for as long as I can remember. Many of us have a long history of working together, and when Star Trek came around, it felt like the right opportunity to get the band back together. Shacknews: My first question to you both is, can you tell me how Dramatic Labs first came together?ĭan Martin, Lead Writer: The team at Dramatic Labs was built specifically to make Star Trek: Resurgence. We asked about Resurgence's development, what it means to work on Star Trek, what it means to follow Starfleet ideals, and how Dramatic Labs represents an evolution from Telltale. Shortly before The Game Awards, we had a chance to chat with Cinematic Director Kent Mudle and Lead Writer Dan Martin, both formerly of Telltale Games and now currently part of Dramatic Labs. Exactly what can players expect out of this new setting? What time period will this game cover? And, from a development standpoint, how will Dramatic Labs build on the approach they've taken with their previous Telltale titles?įor the answers to these questions and more, Shacknews went to the source.
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It was an exciting reveal, but one with a few questions. Developer Dramatic Labs, comprised of former Telltale Games developers, is about to take players into the sci-fi realm of Star Trek with the newly-revealed Star Trek: Resurgence. TheGamer's staying on top of the latest developments year-round, so make sure to check back frequently to catch up.Earlier tonight, The Game Awards ventured into space, the final frontier.
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If you're looking to plot out your vacation time for your most-anticipated releases or simply looking to keep up with delays, announcements, or cancelations, then you're in the right place. To summarize with an all-encompassing cliche: we've got a lot to look forward to.
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Now that the latest generation of gaming hardware has had a full calendar year to marinate in the industry, 2022 is poised to put it to the test - coming out swinging with Elden Ring in February and keeping a steady pace with practically every month following, it's shaping up to be a big year in gaming.